If the point is repeated prior to the 7, the wager loses.
If a 7 rolls before the point is repeated, the don’t pass wins and the dice are offered to the next shooter. On the come-out-roll 7 or 11 loses and 2 or 3 wins and 12 is a push. The don’t pass line is the opposite of the pass line. A pass line wager is a contract bet it can be increased but it cannot be reduced or removed once the point is established, until it wins. If a 7 rolls before the point is repeated, the pass line loses and the dice are offered to the next shooter. To win, the point must be repeated before 7 rolls. On the come-out-roll, 7 or 11 wins and 2,3 or 12 (craps) loses. A player must bet either the pass line or the don’t pass line to be eligible to shoot.
An effort must be made to bounce both dice off the wall at the end of the table. The shooter selects a pair of dice and tosses them past the stickperson to the other end of the game.
The dice are offered to players in a clockwise direction around the table. The game of Craps begins with the come-out roll.